###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUStencilOpState A structure specifying the stencil operation state of a graphics pipeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUStencilOpState { SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ } SDL_GPUStencilOpState; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_GPUDepthStencilState](SDL_GPUDepthStencilState) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)