# SDL_GPUStorageBufferReadWriteBinding

A structure specifying parameters related to binding buffers in a compute pass.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPUStorageBufferReadWriteBinding
{
    SDL_GPUBuffer *buffer;  /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */
    bool cycle;             /**< true cycles the buffer if it is already bound. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUStorageBufferReadWriteBinding;
```

## Version

This struct is available since SDL 3.2.0.

## See Also

- [SDL_BeginGPUComputePass](SDL_BeginGPUComputePass)

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[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)