###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUStorageTextureReadWriteBinding A structure specifying parameters related to binding textures in a compute pass. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUStorageTextureReadWriteBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ Uint32 mip_level; /**< The mip level index to bind. */ Uint32 layer; /**< The layer index to bind. */ bool cycle; /**< true cycles the texture if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUStorageTextureReadWriteBinding; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_BeginGPUComputePass](SDL_BeginGPUComputePass) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)