# SDL_GPUTexture

An opaque handle representing a texture.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPUTexture SDL_GPUTexture;
```

## Version

This struct is available since SDL 3.2.0.

## See Also

- [SDL_CreateGPUTexture](SDL_CreateGPUTexture)
- [SDL_UploadToGPUTexture](SDL_UploadToGPUTexture)
- [SDL_DownloadFromGPUTexture](SDL_DownloadFromGPUTexture)
- [SDL_CopyGPUTextureToTexture](SDL_CopyGPUTextureToTexture)
- [SDL_BindGPUVertexSamplers](SDL_BindGPUVertexSamplers)
- [SDL_BindGPUVertexStorageTextures](SDL_BindGPUVertexStorageTextures)
- [SDL_BindGPUFragmentSamplers](SDL_BindGPUFragmentSamplers)
- [SDL_BindGPUFragmentStorageTextures](SDL_BindGPUFragmentStorageTextures)
- [SDL_BindGPUComputeStorageTextures](SDL_BindGPUComputeStorageTextures)
- [SDL_GenerateMipmapsForGPUTexture](SDL_GenerateMipmapsForGPUTexture)
- [SDL_BlitGPUTexture](SDL_BlitGPUTexture)
- [SDL_ReleaseGPUTexture](SDL_ReleaseGPUTexture)

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[CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)