# SDL_GPUTextureCreateInfo
A structure specifying the parameters of a texture.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef struct SDL_GPUTextureCreateInfo
{
SDL_GPUTextureType type; /**< The base dimensionality of the texture. */
SDL_GPUTextureFormat format; /**< The pixel format of the texture. */
SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */
Uint32 width; /**< The width of the texture. */
Uint32 height; /**< The height of the texture. */
Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */
Uint32 num_levels; /**< The number of mip levels in the texture. */
SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */
SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUTextureCreateInfo;
```
## Remarks
Usage flags can be bitwise OR'd together for combinations of usages. Note
that certain usage combinations are invalid, for example SAMPLER and
GRAPHICS_STORAGE.
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_CreateGPUTexture](SDL_CreateGPUTexture)
- [SDL_GPUTextureType](SDL_GPUTextureType)
- [SDL_GPUTextureFormat](SDL_GPUTextureFormat)
- [SDL_GPUTextureUsageFlags](SDL_GPUTextureUsageFlags)
- [SDL_GPUSampleCount](SDL_GPUSampleCount)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)