# SDL_GPUTextureFormatTexelBlockSize
Obtains the texel block size for a texture format.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
Uint32 SDL_GPUTextureFormatTexelBlockSize(
SDL_GPUTextureFormat format);
```
## Function Parameters
| | | |
| -------------------------------------------- | ---------- | ------------------------------------------------------ |
| [SDL_GPUTextureFormat](SDL_GPUTextureFormat) | **format** | the texture format you want to know the texel size of. |
## Return Value
([Uint32](Uint32)) Returns the texel block size of the texture format.
## Version
This function is available since SDL 3.2.0.
## See Also
- [SDL_UploadToGPUTexture](SDL_UploadToGPUTexture)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)