###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUTextureFormatTexelBlockSize Obtains the texel block size for a texture format. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c Uint32 SDL_GPUTextureFormatTexelBlockSize( SDL_GPUTextureFormat format); ``` ## Function Parameters | | | | | -------------------------------------------- | ---------- | ------------------------------------------------------ | | [SDL_GPUTextureFormat](SDL_GPUTextureFormat) | **format** | the texture format you want to know the texel size of. | ## Return Value ([Uint32](Uint32)) Returns the texel block size of the texture format. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_UploadToGPUTexture](SDL_UploadToGPUTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)