# SDL_GPUTextureRegion
A structure specifying a region of a texture.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef struct SDL_GPUTextureRegion
{
SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
Uint32 mip_level; /**< The mip level index to transfer. */
Uint32 layer; /**< The layer index to transfer. */
Uint32 x; /**< The left offset of the region. */
Uint32 y; /**< The top offset of the region. */
Uint32 z; /**< The front offset of the region. */
Uint32 w; /**< The width of the region. */
Uint32 h; /**< The height of the region. */
Uint32 d; /**< The depth of the region. */
} SDL_GPUTextureRegion;
```
## Remarks
Used when transferring data to or from a texture.
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_UploadToGPUTexture](SDL_UploadToGPUTexture)
- [SDL_DownloadFromGPUTexture](SDL_DownloadFromGPUTexture)
- [SDL_CreateGPUTexture](SDL_CreateGPUTexture)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)