###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUTextureSupportsFormat Determines whether a texture format is supported for a given type and usage. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c bool SDL_GPUTextureSupportsFormat( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUTextureType type, SDL_GPUTextureUsageFlags usage); ``` ## Function Parameters | | | | | ---------------------------------------------------- | ---------- | ------------------------------------------ | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_GPUTextureFormat](SDL_GPUTextureFormat) | **format** | the texture format to check. | | [SDL_GPUTextureType](SDL_GPUTextureType) | **type** | the type of texture (2D, 3D, Cube). | | [SDL_GPUTextureUsageFlags](SDL_GPUTextureUsageFlags) | **usage** | a bitmask of all usage scenarios to check. | ## Return Value (bool) Returns whether the texture format is supported for this type and usage. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)