###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUTextureSupportsSampleCount Determines if a sample count for a texture format is supported. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c bool SDL_GPUTextureSupportsSampleCount( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count); ``` ## Function Parameters | | | | | -------------------------------------------- | ---------------- | ---------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_GPUTextureFormat](SDL_GPUTextureFormat) | **format** | the texture format to check. | | [SDL_GPUSampleCount](SDL_GPUSampleCount) | **sample_count** | the sample count to check. | ## Return Value (bool) Returns a hardware-specific version of min(preferred, possible). ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)