# SDL_GPUTextureType
Specifies the type of a texture.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef enum SDL_GPUTextureType
{
SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */
SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */
SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */
SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */
SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */
} SDL_GPUTextureType;
```
## Version
This enum is available since SDL 3.2.0.
## See Also
- [SDL_CreateGPUTexture](SDL_CreateGPUTexture)
----
[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)