###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUTextureType Specifies the type of a texture. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUTextureType { SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ } SDL_GPUTextureType; ``` ## Version This enum is available since SDL 3.1.3 ## See Also - [SDL_CreateGPUTexture](SDL_CreateGPUTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)