###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUViewport A structure specifying a viewport. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUViewport { float x; /**< The left offset of the viewport. */ float y; /**< The top offset of the viewport. */ float w; /**< The width of the viewport. */ float h; /**< The height of the viewport. */ float min_depth; /**< The minimum depth of the viewport. */ float max_depth; /**< The maximum depth of the viewport. */ } SDL_GPUViewport; ``` ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_SetGPUViewport](SDL_SetGPUViewport) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)