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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


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Convert a string into an SDL_GameControllerButton enum.


SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *str);

Function Parameters


string representing a SDL_GameController axis

Return Value

Returns the SDL_GameControllerButton enum corresponding to the input string, or SDL_CONTROLLER_AXIS_INVALID if no match was found.


This function is called internally to translate SDL_GameController mapping strings for the underlying joystick device into the consistent SDL_GameController mapping. You do not normally need to call this function unless you are parsing SDL_GameController mappings in your own code.


This function is available since SDL 3.0.0.

CategoryAPI, CategoryGameController, CategoryDraft

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