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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GameControllerGetSensorDataWithTimestamp

Get the current state of a game controller sensor with the timestamp of the last update.

Syntax

int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);

Function Parameters

gamecontroller

The controller to query

type

The type of sensor to query

timestamp

A pointer filled with the timestamp in microseconds of the current sensor reading if available, or 0 if not

data

A pointer filled with the current sensor state

num_values

The number of values to write to data

Return Value

Return 0 or -1 if an error occurred.

Remarks

The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.

Version

This function is available since SDL 3.0.0.


CategoryAPI


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