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Get the game controller mapping string for a given GUID.
char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);
a structure containing the GUID for which a mapping is desired
Returns a mapping string or NULL on error; call SDL_GetError() for more information.
The returned string must be freed with SDL_free().
This function is available since SDL 3.0.0.
CategoryAPI, CategoryGameController, CategoryDraft