# SDL_GamepadAxisEvent

Gamepad axis motion event structure (event.gaxis.*)

## Header File

Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h)

## Syntax

```c
typedef struct SDL_GamepadAxisEvent
{
    SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 axis;         /**< The gamepad axis (SDL_GamepadAxis) */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
    Uint16 padding4;
} SDL_GamepadAxisEvent;
```

## Version

This struct is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)