# SDL_GamepadBindingType
Types of gamepad control bindings.
## Header File
Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h)
## Syntax
```c
typedef enum SDL_GamepadBindingType
{
SDL_GAMEPAD_BINDTYPE_NONE = 0,
SDL_GAMEPAD_BINDTYPE_BUTTON,
SDL_GAMEPAD_BINDTYPE_AXIS,
SDL_GAMEPAD_BINDTYPE_HAT
} SDL_GamepadBindingType;
```
## Remarks
A gamepad is a collection of bindings that map arbitrary joystick buttons,
axes and hat switches to specific positions on a generic console-style
gamepad. This enum is used as part of
[SDL_GamepadBinding](SDL_GamepadBinding) to specify those mappings.
## Version
This enum is available since SDL 3.2.0.
----
[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGamepad](CategoryGamepad)