###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GamepadButtonLabel The set of gamepad button labels ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c typedef enum SDL_GamepadButtonLabel { SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN, SDL_GAMEPAD_BUTTON_LABEL_A, SDL_GAMEPAD_BUTTON_LABEL_B, SDL_GAMEPAD_BUTTON_LABEL_X, SDL_GAMEPAD_BUTTON_LABEL_Y, SDL_GAMEPAD_BUTTON_LABEL_CROSS, SDL_GAMEPAD_BUTTON_LABEL_CIRCLE, SDL_GAMEPAD_BUTTON_LABEL_SQUARE, SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE } SDL_GamepadButtonLabel; ``` ## Remarks This isn't a complete set, just the face buttons to make it easy to show button prompts. For a complete set, you should look at the button and gamepad type and have a set of symbols that work well with your art style. ## Version This enum is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGamepad](CategoryGamepad)