# SDL_GamepadCapSenseEvent Gamepad capsense event structure (event.gcapsense.*) ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_GamepadCapSenseEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_CAPSENSE_TOUCH or SDL_EVENT_GAMEPAD_CAPSENSE_RELEASE */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 capsense; /**< The capsense type (SDL_GamepadCapSenseType) */ bool down; /**< true if the capsense is touched */ Uint8 padding1; Uint8 padding2; } SDL_GamepadCapSenseEvent; ``` ## Version This struct is available since SDL 3.6.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)