###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GamepadConnected Check if a gamepad has been opened and is currently connected. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | --------------- | -------------------------------------------------------------------------------- | | **gamepad** | a gamepad identifier previously returned by [SDL_OpenGamepad](SDL_OpenGamepad)() | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the gamepad has been opened and is currently connected, or [SDL_FALSE](SDL_FALSE) if not. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)