# SDL_GamepadEventsEnabled Query the state of gamepad event processing. ## Header File Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_GamepadEventsEnabled(void); ``` ## Return Value (bool) Returns true if gamepad events are being processed, false otherwise. ## Remarks If gamepad events are disabled, you must call [SDL_UpdateGamepads](SDL_UpdateGamepads)() yourself and check the state of the gamepad when you want gamepad information. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_SetGamepadEventsEnabled](SDL_SetGamepadEventsEnabled) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)