###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GamepadEventsEnabled Query the state of gamepad event processing. ## Syntax ```c SDL_bool SDL_GamepadEventsEnabled(void); ``` ## Return Value Returns [SDL_TRUE](SDL_TRUE) if gamepad events are being processed, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks If gamepad events are disabled, you must call [SDL_UpdateGamepads](SDL_UpdateGamepads)() yourself and check the state of the gamepad when you want gamepad information. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_SetGamepadEventsEnabled](SDL_SetGamepadEventsEnabled) ---- [CategoryAPI](CategoryAPI)