###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GamepadHasAxis Query whether a gamepad has a given axis. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c SDL_bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); ``` ## Function Parameters | | | | --------------- | ---------------------------------------------------------------- | | **gamepad** | a gamepad | | **axis** | an axis enum value (an [SDL_GamepadAxis](SDL_GamepadAxis) value) | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the gamepad has this axis, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks This merely reports whether the gamepad's mapping defined this axis, as that is all the information SDL has about the physical device. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GamepadHasButton](SDL_GamepadHasButton) * [SDL_GetGamepadAxis](SDL_GetGamepadAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)