###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GamepadHasButton Query whether a gamepad has a given button. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | | -------------------------------------- | ----------- | ---------------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad. | | [SDL_GamepadButton](SDL_GamepadButton) | **button** | a button enum value (an [SDL_GamepadButton](SDL_GamepadButton) value). | ## Return Value (bool) Returns true if the gamepad has this button, false otherwise. ## Remarks This merely reports whether the gamepad's mapping defined this button, as that is all the information SDL has about the physical device. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GamepadHasAxis](SDL_GamepadHasAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)