###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GamepadHasButton Query whether a gamepad has a given button. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c SDL_bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | --------------- | --------------------------------------------------------------------- | | **gamepad** | a gamepad | | **button** | a button enum value (an [SDL_GamepadButton](SDL_GamepadButton) value) | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the gamepad has this button, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks This merely reports whether the gamepad's mapping defined this button, as that is all the information SDL has about the physical device. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GamepadHasAxis](SDL_GamepadHasAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)