###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GamepadHasSensor Return whether a gamepad has a particular sensor. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type); ``` ## Function Parameters | | | | | -------------------------------- | ----------- | ---------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to query. | | [SDL_SensorType](SDL_SensorType) | **type** | the type of sensor to query. | ## Return Value (bool) Returns true if the sensor exists, false otherwise. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadSensorData](SDL_GetGamepadSensorData) - [SDL_GetGamepadSensorDataRate](SDL_GetGamepadSensorDataRate) - [SDL_SetGamepadSensorEnabled](SDL_SetGamepadSensorEnabled) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)