###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GamepadSensorEnabled Query whether sensor data reporting is enabled for a gamepad. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c SDL_bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); ``` ## Function Parameters | | | | --------------- | --------------------------- | | **gamepad** | The gamepad to query | | **type** | The type of sensor to query | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the sensor is enabled, [SDL_FALSE](SDL_FALSE) otherwise. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_SetGamepadSensorEnabled](SDL_SetGamepadSensorEnabled) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)