###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetAudioDeviceName Get the human-readable name of a specific audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c const char * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); ``` ## Function Parameters | | | | | -------------------------------------- | --------- | --------------------------------------- | | [SDL_AudioDeviceID](SDL_AudioDeviceID) | **devid** | the instance ID of the device to query. | ## Return Value (const char *) Returns the name of the audio device, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetAudioPlaybackDevices](SDL_GetAudioPlaybackDevices) - [SDL_GetAudioRecordingDevices](SDL_GetAudioRecordingDevices) - [SDL_GetDefaultAudioInfo](SDL_GetDefaultAudioInfo) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)