###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetAudioStreamDevice Query an audio stream for its currently-bound device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream); ``` ## Function Parameters | | | | | ------------------------------------ | ---------- | -------------------------- | | [SDL_AudioStream](SDL_AudioStream) * | **stream** | the audio stream to query. | ## Return Value ([SDL_AudioDeviceID](SDL_AudioDeviceID)) Returns the bound audio device, or 0 if not bound or invalid. ## Remarks This reports the audio device that an audio stream is currently bound to. If not bound, or invalid, this returns zero, which is not a valid device ID. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_BindAudioStream](SDL_BindAudioStream) - [SDL_BindAudioStreams](SDL_BindAudioStreams) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)