###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetCameraPosition Get the position of the camera in relation to the system. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_camera.h) ## Syntax ```c SDL_CameraPosition SDL_GetCameraPosition(SDL_CameraID instance_id); ``` ## Function Parameters | | | | | ---------------------------- | --------------- | ------------------------------ | | [SDL_CameraID](SDL_CameraID) | **instance_id** | the camera device instance ID. | ## Return Value ([SDL_CameraPosition](SDL_CameraPosition)) Returns the position of the camera on the system hardware. ## Remarks Most platforms will report UNKNOWN, but mobile devices, like phones, can often make a distinction between cameras on the front of the device (that points towards the user, for taking "selfies") and cameras on the back (for filming in the direction the user is facing). ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetCameras](SDL_GetCameras) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryCamera](CategoryCamera)