###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetCameraSupportedFormats Get the list of native formats/sizes a camera supports. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_camera.h) ## Syntax ```c SDL_CameraSpec ** SDL_GetCameraSupportedFormats(SDL_CameraID devid, int *count); ``` ## Function Parameters | | | | | ---------------------------- | --------- | ------------------------------------------------------------------------- | | [SDL_CameraID](SDL_CameraID) | **devid** | the camera device instance ID to query. | | int * | **count** | a pointer filled in with the number of elements in the list, may be NULL. | ## Return Value ([SDL_CameraSpec](SDL_CameraSpec) **) Returns a NULL terminated array of pointers to [SDL_CameraSpec](SDL_CameraSpec) or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. This is a single allocation that should be freed with [SDL_free](SDL_free)() when it is no longer needed. ## Remarks This returns a list of all formats and frame sizes that a specific camera can offer. This is useful if your app can accept a variety of image formats and sizes and so want to find the optimal spec that doesn't require conversion. This function isn't strictly required; if you call [SDL_OpenCamera](SDL_OpenCamera) with a NULL spec, SDL will choose a native format for you, and if you instead specify a desired format, it will transparently convert to the requested format on your behalf. If `count` is not NULL, it will be filled with the number of elements in the returned array. Note that it's legal for a camera to supply an empty list. This is what will happen on Emscripten builds, since that platform won't tell _anything_ about available cameras until you've opened one, and won't even tell if there _is_ a camera until the user has given you permission to check through a scary warning popup. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetCameras](SDL_GetCameras) - [SDL_OpenCamera](SDL_OpenCamera) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryCamera](CategoryCamera)