###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetCurrentRenderOutputSize Get the current output size in pixels of a rendering context. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c int SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); ``` ## Function Parameters | | | | ---------------- | ------------------------------------------- | | **renderer** | the rendering context | | **w** | a pointer filled in with the current width | | **h** | a pointer filled in with the current height | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks If a rendering target is active, this will return the size of the rendering target in pixels, otherwise if a logical size is set, it will return the logical size, otherwise it will return the value of [SDL_GetRenderOutputSize](SDL_GetRenderOutputSize)(). ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetRenderOutputSize](SDL_GetRenderOutputSize) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)