###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetCursor Get the active cursor. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c SDL_Cursor * SDL_GetCursor(void); ``` ## Return Value ([SDL_Cursor](SDL_Cursor) *) Returns the active cursor or NULL if there is no mouse. ## Remarks This function returns a pointer to the current cursor which is owned by the library. It is not necessary to free the cursor with [SDL_DestroyCursor](SDL_DestroyCursor)(). ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetCursor](SDL_SetCursor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse)