# SDL_GetDefaultTextureScaleMode Get default texture scale mode of the given renderer. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); ``` ## Function Parameters | | | | | -------------------------------- | -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer to get data from. | | [SDL_ScaleMode](SDL_ScaleMode) * | **scale_mode** | a [SDL_ScaleMode](SDL_ScaleMode) filled with current default scale mode. See [SDL_SetDefaultTextureScaleMode](SDL_SetDefaultTextureScaleMode)() for the meaning of the value. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.4.0. ## See Also - [SDL_SetDefaultTextureScaleMode](SDL_SetDefaultTextureScaleMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)