# SDL_GetDisplayBounds Get the desktop area represented by a display. ## Header File Defined in [<SDL3/SDL_video.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c bool SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); ``` ## Function Parameters | | | | | ------------------------------ | ------------- | --------------------------------------------------------------------- | | [SDL_DisplayID](SDL_DisplayID) | **displayID** | the instance ID of the display to query. | | [SDL_Rect](SDL_Rect) * | **rect** | the [SDL_Rect](SDL_Rect) structure filled in with the display bounds. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The primary display is often located at (0,0), but may be placed at a different location depending on monitor layout. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetDisplayUsableBounds](SDL_GetDisplayUsableBounds) - [SDL_GetDisplays](SDL_GetDisplays) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)