###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetDisplayBounds Get the desktop area represented by a display. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c int SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); ``` ## Function Parameters | | | | ----------------- | -------------------------------------------------------------------- | | **displayID** | the instance ID of the display to query | | **rect** | the [SDL_Rect](SDL_Rect) structure filled in with the display bounds | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The primary display is always located at (0,0). ## Version This function is available since SDL 3.0.0. ## Code Examples ```c++ SDL_Rect r; if (SDL_GetDisplayBounds(0, &r) != 0) { SDL_Log("SDL_GetDisplayBounds failed: %s", SDL_GetError()); return 1; } ``` ## See Also * [SDL_GetDisplayUsableBounds](SDL_GetDisplayUsableBounds) * [SDL_GetDisplays](SDL_GetDisplays) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)