###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetDisplayForWindow Get the display associated with a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c SDL_DisplayID SDL_GetDisplayForWindow(SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | -------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to query. | ## Return Value ([SDL_DisplayID](SDL_DisplayID)) Returns the instance ID of the display containing the center of the window on success or 0 on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## Code Examples ```c // Example program // Use SDL3 to log which display a window was created on #include #include #include int main(int argc, char** argv) { if (!SDL_Init(SDL_INIT_VIDEO)) { SDL_Log("Unable to initialize SDL: %s", SDL_GetError()); return 0; } SDL_Window* window = SDL_CreateWindow("My Window", 640, 480, 0); if(window == NULL) { SDL_Log("Unable to create window: %s", SDL_GetError()); return 0; } SDL_DisplayID display_id = SDL_GetDisplayForWindow(window); SDL_Log("Window created on display '%s'", SDL_GetDisplayName(display_id)); SDL_DestroyWindow(window); return 0; } ``` ## See Also - [SDL_GetDisplayBounds](SDL_GetDisplayBounds) - [SDL_GetDisplays](SDL_GetDisplays) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)