###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_GetDisplayUsableBounds Get the usable desktop area represented by a display, in screen coordinates. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h), but apps should use `#include ` ## Syntax ```c int SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); ``` ## Function Parameters | | | | ----------------- | -------------------------------------------------------------------- | | **displayID** | the instance ID of the display to query | | **rect** | the [SDL_Rect](SDL_Rect) structure filled in with the display bounds | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This is the same area as [SDL_GetDisplayBounds](SDL_GetDisplayBounds)() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock. Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetDisplayBounds](SDL_GetDisplayBounds) * [SDL_GetDisplays](SDL_GetDisplays) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo), [CategoryDraft](CategoryDraft)