# SDL_GetGPURendererDevice Return the GPU device used by a renderer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_GPUDevice * SDL_GetGPURendererDevice(SDL_Renderer *renderer); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | ## Return Value ([SDL_GPUDevice](SDL_GPUDevice) *) Returns the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.4.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)