###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGPUSwapchainTextureFormat Obtains the texture format of the swapchain for the given window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat( SDL_GPUDevice *device, SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | -------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_Window](SDL_Window) * | **window** | an [SDL_Window](SDL_Window) that has been claimed. | ## Return Value ([SDL_GPUTextureFormat](SDL_GPUTextureFormat)) Returns the texture format of the swapchain. ## Remarks Note that this format can change if the swapchain parameters change. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)