###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadAppleSFSymbolsNameForAxis Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const char* SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); ``` ## Function Parameters | | | | --------------- | ---------------------- | | **gamepad** | the gamepad to query | | **axis** | an axis on the gamepad | ## Return Value Returns the sfSymbolsName or NULL if the name can't be found ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadAppleSFSymbolsNameForButton](SDL_GetGamepadAppleSFSymbolsNameForButton) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)