###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadAppleSFSymbolsNameForAxis Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const char * SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); ``` ## Function Parameters | | | | | ---------------------------------- | ----------- | ----------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to query. | | [SDL_GamepadAxis](SDL_GamepadAxis) | **axis** | an axis on the gamepad. | ## Return Value (const char *) Returns the sfSymbolsName or NULL if the name can't be found. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadAppleSFSymbolsNameForButton](SDL_GetGamepadAppleSFSymbolsNameForButton) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)