###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadAppleSFSymbolsNameForButton Return the sfSymbolsName for a given button on a gamepad on Apple platforms. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c const char* SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | --------------- | ----------------------- | | **gamepad** | the gamepad to query | | **button** | a button on the gamepad | ## Return Value Returns the sfSymbolsName or NULL if the name can't be found ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadAppleSFSymbolsNameForAxis](SDL_GetGamepadAppleSFSymbolsNameForAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)