###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadAppleSFSymbolsNameForButton Return the sfSymbolsName for a given button on a gamepad on Apple platforms. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | | -------------------------------------- | ----------- | ------------------------ | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to query. | | [SDL_GamepadButton](SDL_GamepadButton) | **button** | a button on the gamepad. | ## Return Value (const char *) Returns the sfSymbolsName or NULL if the name can't be found. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadAppleSFSymbolsNameForAxis](SDL_GetGamepadAppleSFSymbolsNameForAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)