SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the SDL joystick layer binding for a gamepad button mapping.


SDL_GamepadBinding SDL_GetGamepadBindForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

gamepad a gamepad
button an button enum value (an SDL_GamepadButton value)

Return Value

Returns a SDL_GamepadBinding describing the bind. On failure (like the given Controller button doesn't exist on the device), its .bindType will be SDL_GAMEPAD_BINDTYPE_NONE.


This function is available since SDL 3.0.0.


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