###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadBindings Get the SDL joystick layer bindings for a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c extern SDL_DECLSPEC SDL_GamepadBinding **SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count); ``` ## Function Parameters | | | | --------------- | -------------------------------------------------------- | | **gamepad** | a gamepad | | **count** | a pointer filled in with the number of bindings returned | ## Return Value Returns a NULL terminated array of pointers to bindings which should be freed with [SDL_free](SDL_free)(), or NULL on error; call [SDL_GetError](SDL_GetError)() for more details. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)