###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadButton Get the current state of a button on a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | | -------------------------------------- | ----------- | -------------------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad. | | [SDL_GamepadButton](SDL_GamepadButton) | **button** | a button index (one of the [SDL_GamepadButton](SDL_GamepadButton) values). | ## Return Value (bool) Returns true if the button is pressed, false otherwise. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GamepadHasButton](SDL_GamepadHasButton) - [SDL_GetGamepadAxis](SDL_GetGamepadAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)