###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadButton Get the current state of a button on a gamepad. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------------------------- | | **gamepad** | a gamepad | | **button** | a button index (one of the [SDL_GamepadButton](SDL_GamepadButton) values) | ## Return Value Returns 1 for pressed state or 0 for not pressed state or error; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GamepadHasButton](SDL_GamepadHasButton) * [SDL_GetGamepadAxis](SDL_GetGamepadAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)