###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadButtonFromString Convert a string into an [SDL_GamepadButton](SDL_GamepadButton) enum. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str); ``` ## Function Parameters | | | | | ------------ | ------- | ------------------------------------------------------ | | const char * | **str** | string representing a [SDL_Gamepad](SDL_Gamepad) axis. | ## Return Value ([SDL_GamepadButton](SDL_GamepadButton)) Returns the [SDL_GamepadButton](SDL_GamepadButton) enum corresponding to the input string, or [`SDL_GAMEPAD_BUTTON_INVALID`](SDL_GAMEPAD_BUTTON_INVALID) if no match was found. ## Remarks This function is called internally to translate [SDL_Gamepad](SDL_Gamepad) mapping strings for the underlying joystick device into the consistent [SDL_Gamepad](SDL_Gamepad) mapping. You do not normally need to call this function unless you are parsing [SDL_Gamepad](SDL_Gamepad) mappings in your own code. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadStringForButton](SDL_GetGamepadStringForButton) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)