###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadButtonLabel Get the label of a button on a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_GamepadButtonLabel SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | | -------------------------------------- | ----------- | -------------------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad. | | [SDL_GamepadButton](SDL_GamepadButton) | **button** | a button index (one of the [SDL_GamepadButton](SDL_GamepadButton) values). | ## Return Value ([SDL_GamepadButtonLabel](SDL_GamepadButtonLabel)) Returns the [SDL_GamepadButtonLabel](SDL_GamepadButtonLabel) enum corresponding to the button label. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadButtonLabelForType](SDL_GetGamepadButtonLabelForType) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)