###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadButtonLabel Get the label of a button on a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_GamepadButtonLabel SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------------------------- | | **gamepad** | a gamepad | | **button** | a button index (one of the [SDL_GamepadButton](SDL_GamepadButton) values) | ## Return Value Returns the [SDL_GamepadButtonLabel](SDL_GamepadButtonLabel) enum corresponding to the button label ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetGamepadButtonLabelForType](SDL_GetGamepadButtonLabelForType) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)