# SDL_GetGamepadCapSense Get the current state of a capsense on a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_GetGamepadCapSense(SDL_Gamepad *gamepad, SDL_GamepadCapSenseType type); ``` ## Function Parameters | | | | | -------------------------------------------------- | ----------- | ------------------------------ | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad. | | [SDL_GamepadCapSenseType](SDL_GamepadCapSenseType) | **type** | the type of capsense to query. | ## Return Value (bool) Returns true if the capsense is touched, false otherwise. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.6.0. ## See Also - [SDL_GamepadHasCapSense](SDL_GamepadHasCapSense) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)