###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadConnectionState Get the connection state of a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | --------------- | ---------------------------- | | **gamepad** | the gamepad object to query. | ## Return Value Returns the connection state on success or [`SDL_JOYSTICK_CONNECTION_INVALID`](SDL_JOYSTICK_CONNECTION_INVALID) on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)