###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadFromID Get the [SDL_Gamepad](SDL_Gamepad) associated with a joystick instance ID, if it has been opened. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | | -------------------------------- | --------------- | ---------------------------------------- | | [SDL_JoystickID](SDL_JoystickID) | **instance_id** | the joystick instance ID of the gamepad. | ## Return Value ([SDL_Gamepad](SDL_Gamepad) *) Returns an [SDL_Gamepad](SDL_Gamepad) on success or NULL on failure or if it hasn't been opened yet; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)