###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadFromPlayerIndex Get the [SDL_Gamepad](SDL_Gamepad) associated with a player index. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_Gamepad* SDL_GetGamepadFromPlayerIndex(int player_index); ``` ## Function Parameters | | | | -------------------- | ------------------------------------------------------ | | **player_index** | the player index, which different from the instance ID | ## Return Value Returns the [SDL_Gamepad](SDL_Gamepad) associated with a player index. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadPlayerIndex](SDL_GetGamepadPlayerIndex) * [SDL_SetGamepadPlayerIndex](SDL_SetGamepadPlayerIndex) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)