###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadFromPlayerIndex Get the [SDL_Gamepad](SDL_Gamepad) associated with a player index. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_Gamepad * SDL_GetGamepadFromPlayerIndex(int player_index); ``` ## Function Parameters | | | | | --- | ---------------- | ------------------------------------------------------- | | int | **player_index** | the player index, which different from the instance ID. | ## Return Value ([SDL_Gamepad](SDL_Gamepad) *) Returns the [SDL_Gamepad](SDL_Gamepad) associated with a player index. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadPlayerIndex](SDL_GetGamepadPlayerIndex) - [SDL_SetGamepadPlayerIndex](SDL_SetGamepadPlayerIndex) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)