###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadInstanceType Get the type of a gamepad. ## Syntax ```c SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | ------------------- | ------------------------ | | **instance_id** | the joystick instance ID | ## Return Value Returns the gamepad type. ## Remarks This can be called before any gamepads are opened. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GetGamepadType](SDL_GetGamepadType) * [SDL_GetGamepads](SDL_GetGamepads) * [SDL_GetRealGamepadInstanceType](SDL_GetRealGamepadInstanceType) ---- [CategoryAPI](CategoryAPI)