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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadInstanceVendor

Get the USB vendor ID of a gamepad, if available.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id);

Function Parameters

instance_id the joystick instance ID

Return Value

Returns the USB vendor ID of the selected gamepad. If called on an invalid index, this function returns zero

Remarks

This can be called before any gamepads are opened. If the vendor ID isn't available this function returns 0.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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