###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadMapping Get the current mapping of a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ---------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad you want to get the current mapping for. | ## Return Value (char *) Returns a string that has the gamepad's mapping or NULL if no mapping is available; call [SDL_GetError](SDL_GetError)() for more information. This should be freed with [SDL_free](SDL_free)() when it is no longer needed. ## Remarks Details about mappings are discussed with [SDL_AddGamepadMapping](SDL_AddGamepadMapping)(). ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_AddGamepadMapping](SDL_AddGamepadMapping) - [SDL_GetGamepadMappingForID](SDL_GetGamepadMappingForID) - [SDL_GetGamepadMappingForGUID](SDL_GetGamepadMappingForGUID) - [SDL_SetGamepadMapping](SDL_SetGamepadMapping) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)